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	<title>Amateur Code Factory</title>
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	<description>from Dalin Seivewright</description>
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		<title>Amateur Code Factory</title>
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		<title>An Update after a long time</title>
		<link>http://dalinseivewright.wordpress.com/2011/10/21/an-update-after-a-long-time/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/10/21/an-update-after-a-long-time/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 07:00:17 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=510</guid>
		<description><![CDATA[It has been a long time since my last update. I haven&#8217;t not been working on the game engine&#8230; but I have been working quite slow.  A lot of it has to do with refactoring nasty code and adding some lower level functionality like finalizing my packaging system and getting a separate program up and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=510&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>He said &#8220;Hey!  You&#8217;re not writing code fast enough.&#8221;</title>
		<link>http://dalinseivewright.wordpress.com/2011/05/18/he-said-hey-youre-not-writing-code-fast-enough/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/05/18/he-said-hey-youre-not-writing-code-fast-enough/#comments</comments>
		<pubDate>Wed, 18 May 2011 07:45:03 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=500</guid>
		<description><![CDATA[It has been a decent amount of time since my last post.  I&#8217;ve been wanting to post, but I&#8217;ve put it off.  What have I been doing?  Well, not working on my game or engine for that matter.  I poked a bit at doing GUI prototypes in Processing and recently started writing a simple Documentation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=500&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>Game Engine: Cameras!</title>
		<link>http://dalinseivewright.wordpress.com/2011/03/17/game-engine-cameras/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/03/17/game-engine-cameras/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 07:17:03 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=494</guid>
		<description><![CDATA[I finally put the final touches on a basic editor camera&#8230; finally.  The only real hold up was getting the mouse look working correctly and then being able to strafe the camera.  The next step is to work out exactly how the editor will function.  It is a 2D/3D hybrid engine currently, so when the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=494&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>Game Engine:  Level Editor</title>
		<link>http://dalinseivewright.wordpress.com/2011/03/05/game-engine-level-editor/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/03/05/game-engine-level-editor/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 07:57:46 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=491</guid>
		<description><![CDATA[Since I my last rewrote, I&#8217;ve been focusing mainly on background engine stuff that wasn&#8217;t quite where I wanted it to be.  At some point I started working on game-specific stuff as well, although most of it is simply in place to test engine functions.  Well, I wanted to get more focused on game-specific stuff [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=491&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>Game Engine:  Yet MORE Lessons</title>
		<link>http://dalinseivewright.wordpress.com/2011/02/18/game-engine-yet-more-lessons/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/02/18/game-engine-yet-more-lessons/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 05:37:55 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=483</guid>
		<description><![CDATA[I currently don&#8217;t have an animation system in the engine.  This means that I can only rotate a single object (group of one or more models) about.  So now I&#8217;m curious as to what I should do.  Take the time to implement a decent Skeletal Animation system.  This can be considered overkill at this point, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=483&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>Boolean Logic and States</title>
		<link>http://dalinseivewright.wordpress.com/2011/02/17/boolean-logic-and-states/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/02/17/boolean-logic-and-states/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 11:44:43 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=480</guid>
		<description><![CDATA[I&#8217;ve been fighting with an issue with the Physics Engine.  Not really an issue with it persay, but perhaps I how I am using it.  Basically, if you apply an amount of force on the X-axis while you jump and you hit a wall, you will effectively be stopped.  Likewise if falling, you can stop [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=480&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>Game Engine: Particlezzz</title>
		<link>http://dalinseivewright.wordpress.com/2011/02/16/game-engine-particlezzz/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/02/16/game-engine-particlezzz/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 02:04:38 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=478</guid>
		<description><![CDATA[I&#8217; ve been thinking a teeny tiny bit about the effects in the engine.  I don&#8217;t need something eye popping or mind blowing, just a simple system to develop special effects with.  To this end I&#8217;ve decided to create my own particle engine instead of finding yet another library.  I think it will be easy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=478&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>Game Engine:  Architecture Update</title>
		<link>http://dalinseivewright.wordpress.com/2011/02/11/game-engine-architecture-update/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/02/11/game-engine-architecture-update/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 01:25:12 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=475</guid>
		<description><![CDATA[After struggling with &#8220;ownership&#8221; architectures, I finally decided on an &#8220;ownership of responsibilities&#8221; layout that I think will work now and in the future when the game engine gets more feature complete.  I did some more research on the topic of global vs singleton vs non-global approach.  The general idea is that most people never [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=475&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>Game Engine: Packages</title>
		<link>http://dalinseivewright.wordpress.com/2011/02/04/game-engine-packages/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/02/04/game-engine-packages/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 09:08:21 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=471</guid>
		<description><![CDATA[I did some basic work on the packaging system tonight. I don&#8217;t know what I talked about last post with regards to it, but I&#8217;ll go over it now. Every game asset will exist inside a package. A package is simply a container file that holds the resources needed for the game. Until the engine [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=471&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Dalin Seivewright</media:title>
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		<title>Game Engine: Level Format</title>
		<link>http://dalinseivewright.wordpress.com/2011/02/03/game-engine-level-format/</link>
		<comments>http://dalinseivewright.wordpress.com/2011/02/03/game-engine-level-format/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 08:09:57 +0000</pubDate>
		<dc:creator>Dalin Seivewright</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dalinseivewright.wordpress.com/?p=469</guid>
		<description><![CDATA[I have a basic level format down. It is seperated into three sections, Collision Geometry, Visual Geometry and Scripted Assets. There is of course going to have to be a section about basic level information as well&#8230; name, max players, etc. Collision Geometry will be all the geometry that will be used with collision detection. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dalinseivewright.wordpress.com&amp;blog=6043687&amp;post=469&amp;subd=dalinseivewright&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Dalin Seivewright</media:title>
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