An Update after a long time

It has been a long time since my last update.

I haven’t not been working on the game engine… but I have been working quite slow.  A lot of it has to do with refactoring nasty code and adding some lower level functionality like finalizing my packaging system and getting a separate program up and running to do all the packaging.  Along the way I’ve taken a look at a few libraries and stuff.  I’m using boost right now, a library I never wanted to include, but it has become necessary for loading resources from their proper location (the root directory of the program) which is stupid to do apparently, without using it.

At any rate, except more updates soon.  I’ve had to completely redo my configurations because of boost.  I’ve NEVER required Debug builds but boost won’t build at all if I don’t have the correct runtimes with the build/debug build options.  I hate it, but I guess it’ll go nicer in the long run.

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