Game Engine: Cameras!

I finally put the final touches on a basic editor camera… finally.  The only real hold up was getting the mouse look working correctly and then being able to strafe the camera.  The next step is to work out exactly how the editor will function.  It is a 2D/3D hybrid engine currently, so when the level editor goes in close to the collision geoemetry, scalling is everything.  Perhaps a button to zoom out to the in-game camera location while the button is being pressed?

I plan on reimplementing the grid system but I won’t have multiple views like last time around.  I want to keep it simple and a single 3D view is enough for now IMO.  Some features like binding the camera to the in-game distance from the world and locking rotation will help with level creation though.  And speaking of level creation I think I still need to write the Level saving method in my package system.  Shouldn’t take too long but little tiny problems keep popping up and impeding my glorious work!  Muhahaha!

At any rate, the basic editor is almost done.  No real GUI as of yet, but I might work out a system where I won’t need one.  The tools behind Love use all custom tools with a custom GUI system… its very nice.  I might mimic something like it… or die trying.

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